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» Attribute Descriptions, How Each Attribute Affects Your Player
ORIGINSZ
 Posted: Apr 5 2013, 01:11 PM
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Put together by ORIGINSZ:

Skater Ratings:

CK= Checking
Effects the Usefulness: Endurance, Skating
Starts At: 40

Checking rating is not how hard your player hits, it is in fact how often your player goes for hit. Checking accuracy and frequency is also effected by 2 other ratings as stated above. Endurance is exactly what most think it is how long and hard your player can play. So having a low endurance but high checking causes your player to be less effective in other areas as he wears down easier throwing the body. Skating affects speed ability to turn and your ability to catch people because if you can't catch them, you are less likely to hit someone faster than your player.

FG= Fighting
Effects the Usefulness: Endurance, Strength
Starts At: 25

Fighting is not, like many believe, your ability to win fights but more on the frequency on which your guy drops the gloves. Endurance and Strength only play a minor role both in which help only slightly your ability to win or draw a fight in which you may not be able to win.

DI= Discipline
Effects the Usefulness: Endurance, Skating, Checking
Starts At: 62

Discipline is the ability to take less penalties. The higher the discipline, the better your chance is to avoid taking penalties. Endurance and Skating, like checking, effect this skill as well. If your player is playing big minutes but is always tired he's more prone to taking a dumb penalty. Skating comes into play with holding and tripping etc. Generally if someone has a much higher skating rating and your guy gets blown past, he may be more prone to taking bad PIMs trying to stop him.

SK= Skating
Effects the usefulness: Endurance, Strength
Starts At: 40

Skating is the ability to turn, skate faster and keep yourself in a play. Once again, a major factor is endurance as if your player is tired, even if he has 80 skating and the other guy has 60, he will get left behind if that player has higher endurance. Strength also plays a minor factor into skating if your stronger you can get up to speed faster than someone with lower strength.

Added: Part of the STHS decision making process (more on this following all skater attributes), this stat helps dictate how often your player will carry the puck. This kicks in and factors in odds to make the pass, shoot, or keep moving. If STHS feels your best odds are to keep skating a higher skating will allow you to keep control of the puck.

ST= Strength
Effects the usefulness: Endurance, Skating, Faceoffs
Starts At: 40

Strength is your ability to stay on your feet with a check, to out muscle someone else for the puck, and your ability to knock your opponent off the puck. Again endurance plays a factor in this skill - if you're tired even with a high strength you can be outmatched by someone with lower strength who may not be tired. Skating is a minor factor the better skater you are the less likely with high strength you are to be knocked off the puck.

EN= Endurance
Effects the usefulness: Nothing
Starts At: 40

Endurance is a key stat that affects basically everything. It does what you would expect: it allows you to play big/tougher minutes. This is a stat everyone should focus on.

DU= Durability*- In the SMJHL/SHL we do not get injured
Effects the usefulness: Endurance, Strength.
Starts At: 40

Injuries are currently turned off as of S25.

PH= Puck Handling
Effects the usefulness: Endurance, Strength, Skating
Starts At: 40

Puck Handling is your ability to create plays, but its main focus in the sim is the ability to prevent the puck from being stolen off of you. The higher your puck handling the more likely you will keep control of the puck and can strip it from someone else. This is effected by 3 skills: Endurance (which is plain and simple, if you're tired its easier to get the puck off of you), Strength (again pretty straight forward if you're stronger on your stick its harder to strip the puck from your player), and last but not least, Skating (if your guy is slower than his opponent it gives the player more time to strip the puck off of you).

Added: Has a small effect on your ability to tip the puck when standing in front(almost like hand eye). Part of the STHS decision making process, This stat helps dictate how often your player will carry the puck. This kicks in and factors in odds to make the pass, shoot, or keep moving. If STHS feels your best odds are to keep skating a higher skating will allow you to keep control of the puck.

FO=Faceoffs
Effects the usefulness: Endurance, Strength
Starts At: 40

The ability to win face offs. Plain and simple the higher it is the more likely you are to win. Endurance is like everything, if your player is tired taking a draw he is more likely to lose it to a fresh or less tired center of similar face off rating. Strength: if you're not tired and have similar face off skill this helps a bit allowing you to perhaps out muscle your opponent.

PA= Passing
Effects the usefulness: Line mates, Your SC rating
Starts At: 40

Passing is not really your ability to make great passes but more the frequency is which your player will look to make the pass. This rating is effected not by you but a lot of the time by line mates. If you have a line mate with a higher scoring rating the passer will attempt more passes to that player. The other factor that comes in is if another player on similar line has a higher SC but similar passing than the other he will actually attempt more shots on goal than he would with a pure scoring winger.

Added: Part of the decision making process, just a bit more in depth in this one. Every encounter in STHS bases on skate with the puck, pass, or shoot. A higher passing means you are more likely to make the pass at the right time, versus passing into your opponents stick.


SC= Scoring
Effects the usefulness: Line mates, Your PA rating
Starts At: 40

Scoring is not your ability to score but, like passing, the frequency of which you shoot the puck. Like passing, if your line mate is a better passer and similar scorer your guy will shoot more than his even though you're both scorers. If you have a higher passing rating than line mate you will actually attempt passes more than usual.

Added: Part of the decision making process, just a bit more in depth in this one. Every encounter in STHS, bases on skate with the puck, pass, or shoot. A higher passing means you are more likely to make the shoot at the right time, versus shoot and the Goalie make a save, or an easy turn over.

DF=Defense
Effects the usefulness: Endurance, Strength
Starts At: 40

This effects your in zone positioning and your frequency to block shot and make the right defensive play. This also effects the ability to strip the puck in the defensive zone. Strength plays a minor role in allowing you the ability to move people from the front of your net or to knock someone off the puck. Endurance, if you're tired you are less likely to get back in position on defense.

Added: Part of the Decision making process, again just more in depth here it effects your players ability when defending to make the right choice. If that's block the shot, make the hit, poke check, or just keeping him out of the zone. DF augments the Passing part of the decision making process.

PS= Penalty shot
Effects the usefulness: Goalie PS rating
Starts At: 40

Your ability to score on shoot out or penalty shot goals this is also effected by a goalies similar stat and luck of the draw.

QUOTE
The Decision Making Process

When your player has the puck they have three options; Pass, Shoot, or Carry. Each of these options are represented by PA, SC, SK. Their ratings will determine how often you attempt something as well as determine how well you do it. PA:50, SC:50, SK:50 is just as likely as PA:99, SC:99, SK:99 to choose any task. However, PA:99, SC:99, SK:99 will perform those tasks better. Keep this in mind when you're building your player. A forward line who are only spec'd with high SC is less likely to perform well against a line that has balance, or a line who has players who fit specific roles. A line of three Wayne Gretzky's will get run over by a line of McSorley, Kurri, and Gretzky.




Goalie Ratings

SK= Skating
Effects the usefulness: Endurance, Agility

Skating is your ability to get across for goals and to retrieve a dump in to start a play. This is effected by endurance if your tired you will move slower than a higher endurance rating. The higher your agility effects this as well as it effects your ability to turn and go side to side. Secondary skill

DU= Durability*- In the SMJHL/SHL we do not get injured.
Effects the usefulness: Endurance

The higher it is the less you get injured plain and simple. If you are tired you are more likely to be injured as well so endurance is a factor.

EN= Endurance
Effects the usefulness: Nothing

Your ability to stop pucks plain and simple also your ability to play back to back games at a higher level than a goalie with low endurance doing the same. The higher your endurance the more consistent your player will be.

SZ=Size
Effects the usefulness: Endurance

Size is another factor in your ability to stop a puck. Size is not how big your player is but his ability to look bigger in the net to make the holes behind him appear smaller to the shooter. If your tired your guy may challenge less opening up the net more. Secondary skill

AG= Agility
Effects the usefulness: Endurance, Skating

Your ability to move side to side and turn on a dime which helps stop more shots. Again if your player is tired he moves slower side to side and even turning. Skating also effects this is the ability to turn and set yourself up for the shot. Secondary skill

RB= Rebound Control
Effects the usefulness: Endurance

Its what you would expect the ability to control rebounds and make them less dangerous for your team. If your player is tired he is more prone to bad rebounds than he would fresh.

SC= Style Control
Effects the usefulness: Endurance

Your ability to keep calm and cool is a primary skill in the ability to stop pucks. Not a whole lot else again if your tired it will effect your ability to stay focused later in the game.

HS= Hand Speed
Effects the usefulness: Endurance, Reaction Time

Your ability to get a glove or blocker up quickly it also effects covering the puck up more frequently. As usual if your tired you will move slower and not be able to get your glove up quick enough. Reaction time also plays a role in this if your player is slow to react hes more prone to getting beat. Primary stat

RT= Reaction Time
Effects the usefulness: Endurance, Hand Speed

Your ability to read and react to plays this is one of the best skills a goalie can have if he wishes to be a top goalie it effects almost everything. Being tired and slow hands can effect the usefulness of this skill.

PH= Puck Handling
Effects the usefulness: Endurance, Skating

The frequency in which your player will play or go to retrieve a puck behind the net aswell as the ability to corral it rather than fumble it and turn it over. Endurance and skating effect this is he cant skate he may get to the puck to late same if he is tired.

PS= Penalty Shot
Effects the usefulness: Skaters Penalty shot

Your ability to stop penalty shots and shoot outs this is effected by luck and the opponents similar rating.

This post has been edited by Dangles13: May 9 2016, 01:58 PM

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 Posted: Apr 5 2013, 01:30 PM
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you fowgot defense

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ORIGINSZ
 Posted: Apr 5 2013, 01:32 PM
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QUOTE (Lucifer @ Apr 5 2013, 01:30 PM)
you fowgot defense


lol wow i did tongue.gif editing now haha

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Taylor
 Posted: Apr 5 2013, 01:50 PM
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Looks sick, I'll have to read it later when I have time. Good idea!

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gorlab
 Posted: Apr 5 2013, 10:38 PM
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Great read, I definitely learned some stuff which will help with my build going forward.


Cheers.
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Joester09
 Posted: Apr 7 2013, 02:19 PM
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Good to know, I though endurance was more of a minor stat

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Credit to TML99 and TWEEDS
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JNH
 Posted: Aug 16 2015, 11:08 PM
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Moved to FAQ's for better visibility.
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ORIGINSZ
 Posted: Aug 18 2015, 01:04 AM
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I kept forgetting to update this, a few stats now gave extra added to them. Defense, Puck Handling, Skating, Passing, and Scoring.

Once I get a full grasp of goalies I'll try to tweek them as well with the Decision making formula for them smile.gif.

Anyways back to being locked http://us22.chatzy.com/elements/smileys/default/tongue.png

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