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The Simulation Hockey League's 38th Season is currently underway!

Congratulations to the Winnipeg Jets for winning the Season 37 Challenge Cup, and the Detroit Falcons for winning the Season 37 Four Star Cup!
 

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» Consolidated SHL Rulebook
Tanner
 Posted: Apr 27 2016, 10:27 PM
.quote   

S24, S26, S30, S31 Challenge Cup Champion

Members
Posts: 8479
Joined: 2-July 14
Member ID: 1269
Rep: 183 pts

Offline


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SHL RULES

---------------------------------------------------------------------------------------------

TABLE OF CONTENTS
  1. I. GM Rules
    1. GM Recreation Rule
    2. Management Requirements
    3. Budget
    4. Inactives
    5. Contract Changes/Extensions and Releasing Players
    6. Trades
    7. Lines
  2. II. League Rules
    1. Update Scale
    2. Regression
    3. Your Player/Multiple Players
    4. Retirement
    5. Minimum Contracts/ELC
    6. Training & Activity Checks
    7. Waivers
    8. Send-Down Status
    9. Restricted Free Agency
    10. Conduct
    11. Money Transfer Rule
  3. III. Commissioner & Head Office

--------------------


VELI KAALINPÄÄ
Team: PORTLAND ADMIRALS
Position: DEFENSE
Player Type: DFD
Country: FINLAND
Height: 6'1"
Weight: 210lbs

.pm   
^
Tanner
 Posted: Apr 27 2016, 10:28 PM
.quote   

S24, S26, S30, S31 Challenge Cup Champion

Members
Posts: 8479
Joined: 2-July 14
Member ID: 1269
Rep: 183 pts

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I. GM Rules

A. GM Recreation Rule
  1. Recreating GMs are automatically added to their team’s roster at the time of the draft. This does not use one of the team’s picks.
  2. An Assistant GM who has a tenure of 3 or more seasons in a management position can have their recreate retained by the team and maintain their position. The team’s earliest 2nd round pick is used for this player. If the team does not possess a 2nd round pick, the team must use a 1st round pick or allow the player to be drafted normally.
  3. If a General Manager wishes to resign and has a player entering the upcoming draft, they must step down before the draft and enter it as a normal player. Resigning immediately after the draft will result in the player being removed from the team.
B. Management Requirements
  1. You are required to start your backup goalie 6 games per regular season. Failure to do so will result in the following punishments:
    1. A fine of $2M per start missed assessed toward the next season’s budget.
    2. The team must start their backup goalie an additional number of games equal to twice the number of starts missed.
    3. GMs that fail to meet the backup requirement for a second season in a row will be fired.
  2. If a GM trades a pick they do not possess at the time, they will lose their closest 3rd round pick. A second offense will result in the GM being fired.
  3. Deadlines will be announced each offseason for finishing regression, as well as budget, roster, and other GM work. Failure to meet these deadlines will result in the following punishment:
    Regression:
    • 1 day late on regression being completed: Forfeiture of 1st owned 3rd round draft pick
    • 3 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd)
    • 5 days late: Dismissal of GM, forfeiture of 1st owned 3rd round pick (but retention of 2nd rounder)
      If a team doesn't have a pick in the appropriate round, the pick penalty is deferred to the following season.
    Other Offseason Duties:
    • 1 day late on offseason duties being completed: Forfeiture of 1st owned 3rd round draft pick
    • 2 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd)
    • 3 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd) AND 1 mil cap penalty
    • 4 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd) AND 2 mil cap penalty
    • 5 days late: Dismissal of GM, forfeiture of 1st owned 3rd round pick (but retention of 2nd rounder), 2 mil cap penalty.
      If a team doesn't have a pick in the appropriate round, the pick penalty is deferred to the following season.
  4. If a head GM steps down from their position and appoints a new head GM in their place, the new head GM must be approved by the SHL Head office by a majority vote. The newly appointed GM's active (non-retired) player must be a member of the team to be appointed in this fashion - if the GM stepping down wants to appoint a successor from outside the team, they must acquire the rights to the new GM's active player before doing so.
  5. A team’s roster must have at least 18 skaters and 2 goalies, and cannot have more than 23 players under contract (excluding players sent down to the minors).
C. Budget
  1. Salary Cap: $70,000,000
  2. Minor League Budget: $8,000,000
    1. The first $8,000,000 in minor league contracts will not count toward your salary cap.
    2. If a team’s minor contracts exceed $8,000,000, the remainder will be deducted from the regular budget.
  3. Teams may trade a portion of their budget to other teams for one season. Both teams’ budgets will be reset to $70,000,000 the following season.
  4. Bonuses achieved by a player are to be paid out of next season's budget (ex. S20 bonus achieved, paid out of S21 budget).
  5. If a team spends more than their budget allows, a fine will be assessed toward the following season’s budget equal to twice the amount of the surplus.
    1. Going over budget for two consecutive seasons will result in the GM being fired.
  6. GMs must post their team’s budget in either of the following formats:
    1. Post Form
    2. Spreadsheet Form
      1. Failure to do so will result in the punishments listed above.
D. Inactives
  1. An inactive is a user who has not posted in 30 days.
    1. A team may re-sign their own pending inactive free agent after 28 days.
  2. A player deemed inactive can no longer earn points to improve their players growth.
    1. GMs may not do training for inactive players on their team, but are responsible for regression.
  3. Inactives who are free agents can be signed on a first come, first serve basis.
  4. Inactive free agents who have never been signed to an SHL contract may be signed to a minimum contract for one season.
  5. Inactive Free Agents who are entering or in regression will be automatically retired if they did not play in the SHL the previous season.
  6. Inactive Free Agents cannot be signed after the trade deadline has passed. They may be signed once free agency opens in the offseason.
  7. Any No-Trade/No-Movement Clause in an inactive contract must be upheld by a team for the duration of the contract. Upon expiration of the existing contract, any team attempting to sign said inactive does not have to include a No-Trade/No-Movement Clause.
  8. Any player who is signed to an inactive contract in the offseason and returns to activity may opt out of their contract before the regular seasons begins. Once the regular season begins, a player is bound to their contract unless released by their SHL team.
E. Contract Changes/Extensions and Releasing Players
  1. GMs may restructure their contract, but must have been the GM of their current team for at least one full season (offseason to offseason).
  2. Except as stated above, contracts cannot be modified once signed.
  3. Contracts can only be extended in the final year of a player’s deal.
  4. Inactives may be signed as Free Agents for the price of their most recent SHL contract.
  5. Inactives may be extended for one season at a time at the price of their previous season’s contract.
  6. Team and Player Options can only be included on the last year of the player’s contract.
  7. No contract clauses that void said contract are allowed (ex. "if X isn't GM anymore")
  8. Active players can be released from their contracts, but the releasing team will take a cap hit each season equal to half of the player’s salary for that season.
    1. Additionally, the released player cannot sign with the team that released them for one full season.
  9. Inactive players can be released from their contract with no penalty to the releasing team.
    1. "Active" and "inactive" contracts are defined at the time the contract is signed, not when the player is released.
F. Trades
  1. All trades must be agreed upon by the head GMs of both teams. Assistant GMs can negotiate trades, but not officially accept them unless explicitly given permission to do so by the head GM.
  2. The head GM must post their approval of a deal in the trade thread.
  3. Players whose contracts expire at the end of the season they are traded are not allowed to return to the team that traded them in the next offseason as a free agent.
  4. If a team trades a player away, the player cannot be traded back to that team for a full season. If the player is released, the team may not sign them for a full season.
  5. Players’ rights may be traded.
G. Lines
  1. The top 3 forward lines and the top 3 defense lines must contain a unique player in every position.
  2. The line 4 forwards and line 4 defense may contain players who are also listed on other lines.

--------------------


VELI KAALINPÄÄ
Team: PORTLAND ADMIRALS
Position: DEFENSE
Player Type: DFD
Country: FINLAND
Height: 6'1"
Weight: 210lbs

.pm   
^
Tanner
 Posted: Apr 27 2016, 10:28 PM
.quote   

S24, S26, S30, S31 Challenge Cup Champion

Members
Posts: 8479
Joined: 2-July 14
Member ID: 1269
Rep: 183 pts

Offline


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II. League Rules

A. Update Scale
  1. Skaters
    1. Non-Weaknesses:
        40-60 = 1 TPE (20)
        60-70 = 2 TPE (20)
        70-80 = 4 TPE (40)
        80-90 = 8 TPE (80)
        90-99 = 12 TPE (108)
    2. Weakness:
        40-60 = 2 TPE (40)
        60-70 = 6 TPE (60)
        70-85 = 12 TPE (180)
    • Strengths are capped at 99
    • Non-strengths are capped at 90
    • Weaknesses are capped at 85
  2. Goalies
    1. Non-Weaknesses:
        50-70 = 1 TPE (20)
        70-80 = 2 TPE (20)
        80-90 = 5 TPE (50)
        90-99 = 8 TPE (72)
    2. Weakness:
        50-70 = 2 TPE (40)
        70-80 = 4 TPE (40)
        80-90 = 10 TPE (100)
        90-95 = 16 TPE (80)
    • Strengths are capped at 99
    • Non-strengths/Weaknesses are capped at 95
B. Regression
    11th season: *regression begins in the off season between 10 and 11* 10% TPE loss. Once they drop to 85, all non-strength stats cannot be boosted beyond 85.
    12th season: 10% TPE loss.
    13th season: 10% TPE loss.
    14th season: 10% TPE loss.
    15th season: 15% TPE loss.
    16th season: 15% TPE loss.
    17th season: 15% TPE loss. Once they drop to 82, all non-strength stats cannot be boosted beyond 82.
    18th season: 18% TPE loss.
    19th season: 18% TPE loss.
    20th season: 18% TPE loss.
    21st season: 20% TPE loss. Once they drop to 80, all non-strength stats cannot be boosted beyond 80.

    During regression, you will lose a percentage of your total TPE (including banked TPE that has not been applied). You will get to choose where to remove that percentage of your TPE from. This means you can regress certain attributes before others.

    Any attempt by any player to circumvent the SHL Regression system, including but not limited to: the intentional delay of claiming and or applying TPE as a means of altering their TPE count for the purposes of calculating regression, shall be subject to fines, suspension and the loss of TPE, as per the Head Office.
C. Your Player/Multiple Players
  1. You may only have ONE player at a time.
  2. The only exception is if you have retired in the pre-season and recreated. (see II.D.1 below)
  3. If you share an IP address with another member (at home, work, etc.), post in the Same IP Thread here.
  4. Changes to your player
    1. Changing your username
      1. Changing your username costs $1,000,000.
      2. To change your username simply withdraw the money from your bank account, then PM that bank link to any Owner, Commissioner, or BoD member. Make sure to include your desired new username in the PM; vulgar names will be declined.
    2. Changing your player name.
      1. Changing your player name in the sim costs $4,000,000.
      2. To change your player name withdraw the money from the bank, then post that bank link in your update page with your new player name.
    3. Changing your build and/or strengths/weakness
      1. You are allowed to change your strengths/weakness once for free - you must be a first gen player (meaning you are on your first player and have not recreated ).
      2. Once per career, a player may pay for an additional strength/weakness change OR a complete build change.
        • Strengh/Weakness Change:
          Change one or both of your strengths and/or your weakness, for a fee of $8,000,000. You must still comply with the template for your respective player type, the player type cannot be altered.
        • Build Change:
          Change your position and/or player template, as well as strengths/weakness, and may include switching between forward and defensive builds, for a fee of $12,000,000. The player will designate what position and build type they are changing to, as well as any necessary changes to strengths and weaknesses necessitated by the new build type.
      3. Your player must play in the position listed on your player page (all forwards must play forward, all defenders must play defense).
      4. If a strength you are changing is over 90 you will be refunded that TPE to be re-distributed elsewhere. Example - your strength is 92, that stat will go down to 90 and you will be refunded 24 TPE.
      5. If you are changing a weakness, your current weakness, as well as your new weakness will be changed to reflect the current amount of TPE you have applied to that attribute. For example, pre-change, CK is weakness, and you have put 4 TPE into it, to make it 42. Post-change, CK is no longer a weakness, and the new attribute score would be 44 (40 +4).
    4. Redistributing TPE
      1. You are permitted to move TPE from one or more attributes to others ONCE per season! This means that you can do it one time, no matter how much TPE you redistribute, and you must wait until the next season to do it again.
      2. You may move a MAXIMUM of 50 TPE per season.
      3. Redistributing TPE costs $100,000 per TPE moved, to a max of $5,000,000 (50 TPE)
      4. In order to do this, just do it the same way you do with training, posting in the bank to withdraw the money and link to it in your updates thread.
  5. A skater is to be considered a rookie if they have played no more than 15 regular season games prior to the start of the current SHL season. A goaltender is to be considered a rookie if they have started no more than 15 regular season games prior to the start of the current SHL season.
D. Retirement
  1. If you retire your player during or after the offseason has begun, your player will play out the remainder of the season. During that time, you may create your new player, who will play in the SMJHL. This is the ONLY time you may have two active players.
  2. You can NOT update your retired player through point tasks or cash earned from articles, jobs, etc.
    1. Retiring players may claim all TPE for tasks completed before their retirement even if the claim is not posted until after their retirement, unless the TPE falls under the next season's cap. This means the retiring player MAY claim TPE for the following:
      1. All PTs (including in-season predictions, weekend funtimes, etc) that fall under the previous season's cap and that the player completed before posting retirement
      2. Milestones for the previous season
      3. Championship Week, if completed prior to retirement
      4. Fantasy winner TPE for the previous season
      5. Activity Checks and Trainings completed prior to retirement
    2. The retired player may NOT claim TPE for:
      1. Any PTs that fall under the next season's cap (including Season and Award predictions), no matter when they were posted
      2. The next season's Milestones
      3. Any other TPE opportunities completed after their retirement
    3. The new player may only claim TPE for tasks completed after their creation
  3. Retirement is defined as posting in the “Player Retirement” subforum.
  4. SMJHL Retiring
    1. Juniors must retire BEFORE the draft begins in order to not be eligible to be chosen in the draft.
    2. If a Junior fails to do so and wishes to retire, the drafting team will get them for one guaranteed season. The junior may still re-create.
  5. Unretiring
    1. A player may unretire up to 7 days after they retire.
      1. After 7 days, the player is gone forever, with no way to reverse it.
      2. If a player unretires within the 7-day window, they will lose 15% of their total TPE upon unretiring.
  6. Any inactive free agent entering or currently in regression who did not play in the SHL the previous season will be automatically retired. (See I.E.4)
E. Minimum Contracts/ELC
  1. A player’s minimum contract amount is determined by their TPE total upon signing, as follows:
    1. Tier 6 (1300+ TPE) - $5,000,000
    2. Tier 5 (1000+ TPE) - $4,000,000
    3. Tier 4 (700+ TPE) - $3,000,000
    4. Tier 3 (500+TPE) - $2,000,000
    5. Tier 2 (300+ TPE) - $1,000,000
    6. Tier 1 (<300 TPE) - $500,000
  2. Maximum Contract Lengths based on existing contract tiers
    1. Tiers 1-4: 3 seasons maximum
    2. Tiers 5-6: No maximum length
  3. Hometown discounts
    • Hometown discounts are available to two active players per team, and may be signed at one tier lower than normal, or two tiers for players over 1300 TPE. Hometown discounts have a maximum contract length of three seasons. Players must have played at least six seasons with that team before they are eligible for a hometown discount. Once a player is eligible for a home town discount, they will always be eligible for that team, even if they leave the team and return later.
    • If a player with a hometown discount is traded, their contract will count against the new team's cap of two players on a hometown discount. If the new team already has two players on a hometown discount, their contract will be adjusted to the proper amount based on their TPE.
  4. Entry-Level Contracts
    • ELCs may not be more than 3 seasons.
F. Training & Activity Checks
  1. Individual Training Camp may be purchased once a week.
    • A week is defined as starting at 12:01 AM EST Monday Morning and lasting through midnight the following Sunday.
  2. Team Training Camp
    1. Active players can do Team Training Camp at any time from the time it is posted until the regular season begins.
    2. Players who return from inactivity may do Team Training Camp when they return up until the next SHL Entry Draft.
  3. An Activity Check can be completed once per week.
    • A new Activity Check will be posted each week. Activity Checks cannot be posted before midnight Eastern. Anyone breaking this rule will be subject to a fine of $1,000,000 and will not be able to claim TPE from that week's activity check even after it is posted properly.
  4. Equipment may be purchased once each season.
    • Equipment for the upcoming season can be purchased as soon as the "you may now retire" message is posted. This is the start of the new season. Equipment for the previous season can be purchased up until the SHL draft.
  5. Claiming Old PTs
    • TPE must be claimed no later than the end of the season after it is earned. So, an S34 PT must be claimed no later than the end of S35 - once HO announces that users can retire their players and keep them for S36, TPE earned in S34 can no longer be claimed.
G. Waivers
  1. A player is exempt from waivers for three full seasons following being drafted to the SHL. After that, they will be eligible for waivers if sent down to the SMJHL.
    1. If sent down, there is a period of 24 hours during which another SHL team may claim them.
    2. If claimed by a team, there is a 12-hour period during which an SHL team with higher priority may claim the player.
      1. Waiver priority begins in reverse order of the previous season’s standings. If a team successfully claims a player off of waivers, they move to the bottom of the list.
H. Send-Down Status
  1. Players in the SMJHL may not have more than 350 TPE applied to their attributes
  2. A player who is signed by an SHL team may be sent down to the junior team which owns his/her rights, provided they have less than or equal to 350 applied TPE and are within 5 seasons from their creation (see: II.A.1-5 in the SMJHL Rulebook)
  3. A player is only officially "sent down" if posted by the SHL GM or Assistant GM in the season send-down thread. If the paperwork isn't done properly, this player is not eligible to be on an SMJHL roster.
  4. A player who is sent down has his/her salary paid by the SHL team which owns his/her rights and does not count against the SMJHL team salary cap.
  5. A SMJHL player may bank TPE if it exceeds 350 TPE, but he/she may not apply it to his/her attributes, as long as he/she is on an SMJHL roster.
  6. A player may not redistribute previously-applied TPE to the bank to meet the 350 TPE cap
  7. A player may not be sent down after the SMJHL Trade Deadline has passed. They can be called back up to their SHL team at any time.
I. Restricted Free Agency
  1. Player Rights
    1. Once drafted, the player’s rights are retained by the drafting team for three seasons following the draft.
      1. If the player signs a contract that expires during this period, they will be a Restricted Free Agent following the end of that contract.
  2. GMs have until the opening of Free Agency to tender their RFAs. If they go untendered, they become an Unrestricted Free Agent.
  3. To tender a RFA, a GM must present the player with a qualifying offer.
  4. If tendered, the player may negotiate with any team, but their original team may choose to match any contract below the qualifying offer.
  5. If the original team declines to match the offer, the team that signs the player must give a draft pick in return:
    1. If the player received a qualifying offer of $4,000,000 or more, the team must give a 1st-round pick.
    2. If the player received a qualifying offer between $3,000,000 and $3,999,999, the team must give a 2nd-round pick.
    3. If the player received a qualifying offer below $3,000,000, the team must give a 3rd-round pick.
  6. If the RFA does not sign with another team, they may accept their team’s qualifying offer.
J. Conduct
  1. The Jack Crasher Rule
    1. If a Free Agent uses words which reflect signing for a team, then disputes that signing, they will be penalized via suspension.
  2. Cheating (TPE/Money Stealing, etc.)
    1. The minimum punishment for cheating such as TPE- or money-stealing is a $5M fine (in addition to the amount of money stolen) as well as a 10 game suspension.
    2. In TPE related cases, the TPE will be removed as well.
    3. If the offender does not have the money to pay the fine, the bank account will enter the negatives and any money earned by that player must go towards paying off the fine and can not be used for training or sent to another member.
    4. The Head Office reserves the right to levy a harsher punishment at its discretion.
  3. Personal Attacks/Forum Related Discipline
    1. Personal attacks, excessive trolling and trolling in a malicious way, baiting and spamming, racist or homophobic remarks and any other types of comments that are meant to slander members of a certain religious or ethnic group will not be tolerated.
      1. The punishment will be a mixture of game suspensions, fines and posting restrictions, judged based on the level of severity of the offense.
      2. Repeat offenses will be punished more harshly. Accomplices to any punishable offense, including ganging up on a specific member, can face up to as harsh of a punishment as the original offender.
      3. Please keep in mind that while the rules are more lenient in the Thunderdome, you can still get suspended for behaving too extremely in this sub-forum as well.
  4. Multiple Accounts
    1. A member of the SHL may only control one player at a time. (see II.C.1)
    2. A member violating this rule will receive a 25 game player suspension.
    3. In addition, the member may not earn TPE or SHL money for the duration of his or her suspension.
    4. The multiple account will be removed from the SHL (Permanently Banned).
    5. Multi Account investigations will be handled by the SHL Commissioners, not the Discipline Committee.
  5. Tampering
    1. Tampering is defined as approaching a player under contract with another team outside of the public forums, with the purpose of persuading them to join your team
      1. This includes any private discussion involving leaving the team with whom the player is under contract with the purpose of joining the offender’s team
      2. Public comments are allowed within reason. For example, no member may offer or discuss a contract to a player currently under contract with another team either in public or in private.
      3. See this thread for clarification.
    2. Punishment for GMs/Assistant GMs:
      1. First offense:
        • Loss of three first round draft picks
        • Inability to sign any free agents for one full season (preseason to end of season)
        • Suspension of GM's player for entire season
        • $10,000,000 fine to the team
      2. Second offense:
        • Loss of five first round draft picks
        • Inability to sign any free agents for two seasons
        • Suspension of GM's player for two full seasons + 1 week forum ban
        • $20mil fine
      3. Third offense:
        • No loss of picks
        • No free agent deficit
        • GM banned from league
        • No money loss
    3. Punishment for Non-GMs:
      1. First Offense:
        • $1mil fine
        • 10 game suspension
      2. Second Offense:
        • $2mil fine
        • 40 game suspension
      3. Third Offense:
        • $5mil fine
        • Full season suspension
      4. Further offenses will be punished at the Head Office's discretion.
K. Money Transfer Rule
  1. Transferring Money
    1. At no time can any team or player attempt to circumvent the salary cap. This includes but is not limited to:
      1. (player to player) or (GM to player) money transfers for the purposes of training costs
      2. Any attempt to provide a signing bonus that doesn't count towards the team budget and salary cap.
    2. Any team or player found to be in violation will be subject to severe fines.
    3. We understand there could be some gray area here, so if you are unsure if you are about to break this rule, just PM a member of HO and ask them.
  2. Paying for Signatures
    1. The maximum that a user may pay for a single signature is $4M. Larger amounts may be paid only during an open signature tournament, where any user who wishes to may submit a signature to compete for the payout and the results are viewable by the public.

--------------------


VELI KAALINPÄÄ
Team: PORTLAND ADMIRALS
Position: DEFENSE
Player Type: DFD
Country: FINLAND
Height: 6'1"
Weight: 210lbs

.pm   
^
Eggy Nog
 Posted: Dec 20 2017, 03:26 PM
.quote   

S30, S31 and S33 Challenge Cup Champion and Wonderbolt

Commissioner
Posts: 26053
Joined: 26-May 15
Member ID: 1765
Rep: 208 pts

Offline


N/A


III. Commissioner & Head Office

Application Process
The Head Office will appoint new members every season, roughly halfway through the season. Each season, two spots will be open for applications. All members will be given an opportunity to apply for the vacant positions. Applications will be open for at least four days, with the hiring process being completed within three days of the closing of applications.

The application process will be run and overseen by the league Commissioner.

Eligibility
Anyone with a player currently in either the SHL or the SMJHL is eligible to apply for a position in the head office.

A member may not simultaneously hold an SHL GM or Co-GM position as well as an SHL Head Office position.

Terms and Limits
Head Office members will have two season terms, and can only be appointed for three terms in succession. They may be appointed to the Head Office again after one season.

Responsibilities of the Head Office
The responsibilities of members of the SHL Head Office include the following:

Taking part in suggesting, discussing, and voting on potential rule changes to the SHL Rulebook.
Voting on matters of forum related discipline
Daily maintenance of the SHL, including updating permissions
Creating and tracking the offseason regression list
Organizing and running the SHL Draft
Keeping track of GM offseason duties

Co-Commissioner
The Co-Commissioner will be appointed by the Commissioner with the approval of the Owners. A member is eligible to hold the Co-Commissioner position so long as they are not currently on the same team as the SHL Comissioner, do not hold an SHL Head Office Position, and do not hold a position as either an SHL GM or an SHL Co-GM.

In the event that the Co-Commissioner joins the same SHL team as the SHL Commissioner or accepts a position as an SHL GM of Co-GM, the Co-Commissioner will be replaced no later than the next appointment of Head Office members.

Responsibilities of the Co-Commissioner
In addition to the responsibilities of general members of the Head Office, the co-commissioner will be responsible for overseeing matters of forum-related discipline, as well as acting in the place of the commissioner in the event of their absence.

Commissioner
The SHL Commissioner is appointed by the SHL owners following a period of open applications. In the absence of the SHL owners, the SHL commissioner will be chosen by the members of the SHL Head Office, the SHL Co-Commissioner, and the outgoing SHL Commissioner. Any member with a player in either the SMJHL or SHL is eligible to hold the position of SHL commissioner.

Responsibilities of the Commissioner
In addition to the responsibilities of the general members of the Head Office, the SHL Commissioner will be responsible for overseeing and organizing all members of the Head Office to ensure that all requirements are being fulfilled.

The SHL Commissioner will not have a vote in matters of forum-related discipline. Instead, the SHL Commissioner will be responsible for overseeing the appeals process along with the owners.

Replacing a Member of HO
If a member of the SHL Head Office or the SHL Co-Commissioner resigns during their term of office, they will be replaced no later than the next appointment of new Head Office members.

If the SHL Commissioner resigns, the SHL Co-Commissioner will act as interim Commissioner until such a time as a new SHL Commissioner is appointed. The process to name a new SHL Commissioner should begin as soon as possible following the resignation of the SHL Commissioner.

If a member of the SHL Head Office or the SHL Co-Commissioner is seen to be incapable of fulfilling their duties they can be replaced by the SHL commissioner with the approval of the SHL owners.

They owners may relieve any members of the SHL Head Office, the SHL Co-Commissioner, or the SHL Commissioner at any time if they are seen to be failing to fulfill their duties.

Veto
The owners hold the right to veto an appointment to the Head Office at any time.

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QUOTE (KezKincaid @ Oct 10 2015, 11:43 PM)
Just once I'd like to read a thread which Eggy didn't hijack to make about himself. You'd think he was Caillean.

QUOTE (Waters @ Dec 6 2016, 11:07 PM)
when eggy, of all people, is unironically roasting you, i think you need to reevaluate what the fuck you're doing

QUOTE (SwegKingu @ Jan 13 2017, 06:10 PM)
Seriously, fuck this whole NEW team and fuck this sim forever.
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